Visual scripting series I – Simple game mechanics

This new section comes to show up a skill I am trying to improve: visual scripting. At this point, I am not doing a real effort in convey a great game experience, just making things work in Unreal Engine 4. In the future, I will take care of the design as game designer I am … Continue reading Visual scripting series I – Simple game mechanics

Combat Design of a Battle Royale Boardgame – 2

We further continue the read from first post about 'Combat Design of a Battle Royale Boardgame' here, so I strongly recommend checking the first article before reading this due to the get acquainted with the core mechanics of the game. Today we will discuss more about peripherical rules to create interesting combat strategies around the core … Continue reading Combat Design of a Battle Royale Boardgame – 2